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Reister Ironworks
Econolops 288
Cyclops-side
Cyclops-head
Cyclops-arc
Tier 4 Trading
Combat Armor: 5mm
Armor Class: 5
Maneuver: 3
Ammo: 600 rounds
Silhouette: 60
Trading Cargo: 150 crates
Range: 890 km
Performance Max Speed: 320 kph
Stall Speed: 142 kph
Acceleration: 50 kph/s
Misc. Crew: 2 seat(s)
CKPH: 48000
Corner Velocity: 205 kph
Upgrade Slots Combat: 1
Engine: 4
Hull: 4
Wing: 3
Gun Mounts Forward: 1x Small
Rear: 1x Small, 2x Medium
Wing: None
Diagonals: None
Maintenance and Repair Cost per %: Ģ 62
Time: 150 minutes
Disabled
Maneuvers
None
Price: Ģ 463,680
Availability: Eltsina, Fuseli, Goldenrod, Lhasa

The Econolops 288 may be its official name, but everyone calls it the Cyclops, after One-Eyed Jasper, a pirate who flew it to infamy. But if you see him in the tavern, make sure you don't call it Cyclops unless you're ready for a fight.

The Cyclops is a moderately good combat and trading plane. While slow, it has enough cargo space to make a profit on moving goods, and enough firepower to withstand a pirate attack.

Fighting the Cyclops Edit

The Cyclops is pretty slow, but you're going to have to hit it a lot if you're at about the same tier. If possible, get behind its small gun in the back, match speeds if possible, and start shooting at its vulnerable tail. If it airbrakes then at least you'll go by without much damage. Try to avoid the medium guns if you can, because they could rip you apart real fast. If for some reason your guns can't get to its tail, try attacking head-on and gauge how soon you need to turn before the guns in the back manage to rake you as you blow past. If you have rear guns, you can go for the less-dangerous way of staying in front of it and its small gun. This is a just a bit harder, as your arc(s) might not light up when it seems to be on the Cyclops. You may have to adjust your speed so your rear arc(s) light up. There's a lot of ways to come at it, but from the sides probably isn't a good idea, as the Cyclops moves too and you may be caught in the medium guns in the back, unless your arc's large enough to allow you to shoot at it and get away before your plane flies into the arcs. You might also just have some crazy maneuvering skills.

Skill Level Benefits (Accurate as of 1/12/2009)Edit


Level| Range
FE 1:670
FE 2:689
FE 3:709
FE 4:728
FE 5:748
FE 6:767
FE 7:787
FE 8:806


Level| Cargo
CS 1:146
CS 2:151
CS 3:157
CS 4:164
CS 5:170
CS 6:177
CS 7:184
CS 8:192


Planes
Type\Tier 0 1 2 3 4 5 6 7 8 9
Combat - - Phantom - Seahawk - Vengeance - Hades Avenger
Perf - - Marauder - Thor - Loki - Nova Ingersoll
Trade - - Nomad - Halifax - Bullfrog Leviathan KingFisher
Upgrade CR-4P - Excelsior - Seafire - Barracuda - Dauntless Mantis
Perf/Combat - Chapparal - Valkyrie - Mkii - Thunderbolt - Havoc
Combat/Trade - Mastiff - Bolo - Cyclops - Barashiki - Bismarck
Perf/Trade - KittyHawk - Requin - Cetacea - Lancaster - Spectre